So, there’s a
GLOG Cursed Challenge and I’m taking part in it, apparently.
Without further
ado, feast your eyes on the product of my crumbling immagination.
Sometimes, when
someone cheats death against all odds or tampers with extradimensional powers,
a Doppelganger is born.
The
Doppelganger is never too far from you, but never within reach. You see them
out of the corner of your eye. You feel them whispering words full of hatred in
the night, while you’re about to fall asleep. It is not real, not entirely, not
yet.
THE DOPPELGÄNGER
Once you're
cursed, you can't gain templates in anything else. If you gain a Doppelganger
template without any slots left, remove a non-Doppelganger template.
The
Doppelganger levels up with you and gains template in the class you had chosen
at Lv1. (i.e. if you were a Lv1 Figther before being cursed and now you’re Lv1
Fighter/Lv2 Cursed, your Doppelganger is a Lv3 Fighter).
Treat the
Doppelganger starting ability scores as if they were all 10.
Hate
points represent the Doppelganger's anger in knowing you're still there.
Add Hate Points to Tip the Scales rolls. Hate Points are permanent.
A: Balance the Scales, Tip the Scales
B: Cosmic Balance, +1 Hate
Point
C: Been There, Done That, Eat the
Future
D: Convergence, +1 Hate Point
Balance the
Scales
Every time
you level up, reroll a random Ability Score and keep the new result. If the new
result is higher than your previous one, you gain 1 Hate Point. The score
that’s left goes to the Doppelganger.
Tip the Scales
Up to [template]
times a day, you can ask your Doppelganger for help, as long as it is
narratively plausible. If you could’ve done it, they can do it. You can make them
fight for you but they disappear as soon as they take damage. If you two can
sense each other while they’re manifesting into reality (not only seeing but
hearing as well, for example), take 1d6 damage as the universe grinds its
teeth.
The
Doppelganger manifests itself as a blurred out version of you, as if seen
through ground glass, slipping out of shadows and cracks in the wall as if they
were made of silk. Every time you ask the Doppelganger for help, you have to
give them something of yours. Roll 1d4, stepped up (max 1d8) for each time you
used this ability after the first one and add any Hate Point you might have
acquired to the result. The die resets after a full night’s sleep.
Lose:
1-2: your
near future. You have disadvantage to your next roll.
3-4: your
talent. Lose 1d4 points in a Stat of your choiche.
5-6: your
past. Lose a spell, an ability, a relevant memory, an important item of your
choiche. If you can’t or won’t do it, gain 1 Hate Point.
7-8: your voice.
If you already gave this up, roll again.
8: your
name: you fade from other's memories unless you're not in their direct sight.
If you already gave this up, roll again with disadvantage.
9+: your
very life force. Lose half of your max HP.
Cosmic balance
The Universe is trying to make ends meet. You have a disadvantage on all
rolls where you risk death or serious injuries.
Once per template, rewrite reality by sacrificing an alternate version of you. Arrows flying straight to your heart hit the wall behind you, the collapsed ceiling spares the exact spot where you are standing. Reduce your max HP by 1 and gain 1 Hate Point.
Eat the future
The
Doppelganger feeds on potential. Every time you kill someone who had a great
future ahead of them or destroy something that could’ve affected many people's
lives (a holy relic, a work of art), get back one thing of your choiche that
you had given to the Doppelganger.
Convergence
Every potion
you drink, every wound you suffer, every spell cast on you, every effect
(beneficial and evil) has a 50% chance of influencing your Doppelganger instead
of you. Yes, drinking poison and crossing your fingers is an acceptable
strategy.
The Cure
As soon as the Doppelganger becomes a real living being, they can be killed. Alternatively, forsake yourself. Abandon your gear, erase your memories, dissolve your face
with acid. Do the opposite of what you’ve been doing up to now.
The Showdown
These are the 3 ways in which the Doppelganger can manifest themselves into
our world:
-once you reach level 4
-after you’ve used Tip the Scales at least 4x [your current number of
templates] times (resets each time you level up)
-After 3x [the number of templates you had when the Doppelganger was born]
months
As soon as they’re fully real, the Doppelganger starts to stalk you. They have all their class abilities, plus one extra ability, at GM’s
discretion, for each Hate Point earned so far (up to 4).
You feel their
awakening.
They will
attack you face to face only if forced to. First, they will try to charm, bribe
or coerce your allies. They’ll make allies on their own. They will committ
crimes, laying the blame on you.
If you defeat your
Doppelganger, you gain all their regular class abilities up to Template 4 (as
if you were never cursed) plus one random ability, chosen from the extra ones.
If you lose,
you become the Doppelganger. You’ve always been the Doppelganger. Work with the
GM to come up with a suitable nefarious goal for your new character.
This could make for an interesting "game within a game" - not only is the PC trying to survive the trials and tribulations of being an adventurer, they also have to escape this.
RispondiEliminaI believe the trick here is to first introduce the Doppelganger as a mischievous, but not outright dangeous ,helper. The situation should get creepier step by step.
Elimina